Posts Tagged ‘Robin de Jongh’
Packt recently published its second book on SketchUp titled, “Google SketchUp for Game Design: Beginner’s Guide“. Through this book and ebook, author Robin De Jongh focuses on creating realistic 3D game worlds complete with textures, levels and props. The book shows its readers techniques on importing game art to game engines such as Unity 3D, skills to sell low polygon 3D objects in game asset stores, and also guidance on photo-texturing models for ultra realism.
SketchUp is a 3D modeling program marketed by Google and designed for architectural, civil, and mechanical engineers as well as filmmakers, game developers. On April 27, 2006, Google announced Google SketchUp, a freely-downloadable version of SketchUp. The program, which is designed for ease of use, allows placement of models within Google Earth. Google’s 3D Warehouse enables SketchUp users to search for, download and contribute free models.
In Depth Review | SketchUp 7.1 for Architectural Visualization
a book by Robin de Jongh
This week you might have noticed a “Featured Book” section on our middle sidebar. Well the book is entitled SketchUp 7.1 for Architectural Visualization – Beginner’s Guide and is a detailed guide, that will literally take you by the hand and teach you how to make stunning photo-realistic and artistic visuals of your projects, with free software, and free resources that you can find all over the internet.
So let me start my review, because I can’t wait to tell you guys about the things you can learn through this book.