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You are here: Home / News / Google SketchUp for Game Design – Packt PR

Google SketchUp for Game Design – Packt PR

December 7, 2011 by Dan

Google SketchUp for Game Design - Packt PR  Packt recently published its second book on SketchUp titled, “Google SketchUp for Game Design: Beginner’s Guide“. Through this book and ebook, author Robin De Jongh focuses on creating realistic 3D game worlds complete with textures, levels and props. The book shows its readers techniques on importing game art to game engines such as Unity 3D, skills to sell low polygon 3D objects in game asset stores, and also guidance on photo-texturing models for ultra realism.

SketchUp is a 3D modeling program marketed by Google and designed for architectural, civil, and mechanical engineers as well as filmmakers, game developers. On April 27, 2006, Google announced Google SketchUp, a freely-downloadable version of SketchUp. The program, which is designed for ease of use, allows placement of models within Google Earth. Google’s 3D Warehouse enables SketchUp users to search for, download and contribute free models.


Google SketchUp for Game Design: Beginner’s Guide provides its readers with simple steps to model realistic 3D environments, levels and props with SketchUp and Unity 3D. They will learn how to create cars, buildings, terrain, tools and standard level props such as barrels, fencing and wooden pallets. The book acts as an aid in setting up one’s own game level in Unity 3D creating a fully functional first person walk-around level.

The book enables designers to create ‘game ready’ textures from photos, discover tools for game-level and asset creation, and sculpt rough terrains using easy Sandbox tools in SketchUp. This beginner’s guide takes the  reader through modeling a 3D automobile with advanced tricks and techniques,  adding lighting and walk around in their game, and importing one’s game art into professional game engines like Unity 3D, Panda3D, Ogre, CryEngine, Unreal Engine and Blender Game Engine.

The book is written for anyone who wants to create entire 3D worlds in freely available game engines. It also targets people who wish to create new levels and assets to sell in game asset stores or use in visualization  or animation. For complete information about the book, please visit: http://www.packtpub.com/google-sketchup-for-3d-game-design-beginners-guide/book

Filed Under: News Tagged With: design, Google SketchUp, Packt, Robin de Jongh

About Dan

Dan Fargo,the editor-in-chief of Archtopia, an online magazine dedicated to architects and designers.

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